TRENDING Published May11, 2015 By Marijim Dy

‘World Of Warcraft’ Gameplay Improved With Patch 6.2 Bonus Events; Blizzard’s MMORPG Suffers Loss Of 3 Million Subscribers!

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World of Warcraft
(Photo : Courtesy/Us.battle.net)

"World of Warcraft" gameplay experience has been improved with the introduction of bonus weekend events in Patch 6.2.

"Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal," Blizzard revealed.

"The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule."

Timewalking, the first bonus event, allows players to return to the dungeons of "Burning Crusade" or "Wrath of the Lich King" which will automatically scale their level and gear to the appropriate rank. However, the loot that players earn will be scaled back to their respective levels.

Other weekends feature the "Warlords of Draenor" dungeon which will earn players a reputation with certain factions by defeating enemies. Beating two "Draenor" dungeon runs on the Mythic difficulty will reward players with a cache of loot from Hellfire Citadel, Patch 6.2's new raid.

Public assault quests will have enemies dropped thrice as much Apexis Crystals during their bonus event. Bonus Oil will be given to players who completed three assault objectives in the garrison's naval missions.

Pet Battles are the last bonus event of the latest "World of Warcraft" gameplay. Players' pets can earn triple experience points from battles. An Ultimate Battle-Training Stone, which automatically increases a pet's level to 25, is the bonus reward for beating five players in pet battles.

Activision has revealed that "World of Warcraft" has gone down from its 10 million subscribers mark to 7.1 million. Although this means that a lot of people still play the game each month, it also meant that the figure is less than what the game had before "Warlords of Draenor" was released.

"World of Warcraft's revenue performance at constant FX has been more stable, driven by continued strong uptake on value added services, and price increases in select regions, which partially offset subscriber declines, particularly in the East," Activision wrote.

"World of Warcraft remains the No. 1 subscription-based MMORPG in the world."

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